N64 emulation had been developing pretty rapidly at the beginning of 21th century, so the announce by itself had not been something extraordinary. Ten years ago David 'Dave2001' Forrester (USA) announced a new graphics plugin for N64 emulators. This day I want to briefly recall most noticeable and important moments of the long project’s history and people participated in it.ĭisclaimer: Sorry for my poor English, my native language is C++ĭisclaimer 2: Sorry, if I offended somebody somehow, it was not on purpose. You may visit project’s source code repository and get lists of commits and fixed bugs. Since this is the anniversary release, let me omit the usual “what’s new” section. Good date to make a new release, the final one. The Glide64 project was started on December 29th, 2001. Glide64 Final (10th Anniversary) Changelog: If you don't have a 3dfx card, you can use a Glide Wrapper. It uses the 3dfx Glide3x API, and it supports many games. Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. Glide64 Final (10th Anniversary) is released.
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